Caffeinated Games

An Indie Game Company, a Community, a Blog

Greg Chudecke
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  • Randle
  • United States
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PAX

Started Sep. 8, 2009

What graphics card do you have in your computer?
1 Reply

Started this discussion. Last reply by William Jul. 29, 2009.

What Game Are You Playing Today?
3 Replies

Started this discussion. Last reply by William Jul. 24, 2009.

 

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Latest Activity

Thanks!
February 15
makes sense good luck!
February 12
Farmlands hasn't been dropped it has been put on the back burner. Quality and market position is the reason. The game play interface needs a lot of iteration. The engine needs a scripting system and some tools upgrades to allow quick iteration (1-3…
February 11
did farmlands get dropped cause of the issues u had with the quality?
February 9
Greg Chudecke added a blog post
Working on a new game prototype using Unity. So far I am impressed. Details to come in time ;)
February 7
January 8
Awesome Edmund keep on plugging away. Can't wait to see what you come up with!, Greg
December 21, 2009
Although it isn't really that useful I suppose yet if it is buried in apps. Ning is suppose to allow more support for the main page soon.
December 21, 2009

Profile Information

Favorite Game
SOCOM, Warcraft III, Culcept, Mario Party, Halo 3, Bang!, Tigris & Euphrates, Baseball
About Me:
Founder of Caffeinated Games

I am a Programmer and Designer of Video Games.

The Games I worked on prior to Caffeinated Games (that have been announced):

Lord of the Rings: The Fellowship of the Ring (XBOX)
Accolades: Xbox Platinum Hit.

Backyard Skateboarding
Accolades: Children's Game Of the Year (AIAS 2005)

SOCOM 3
Accolades: Sony GREATEST HITS

SOCOM Fireteam Bravo (PSP)
Accolades: PSP Best of E3 2005 Awards (IGN)

Currently I'm starting a game company, coding a game, spending time with my son and wife and squeezing in playing games whenever I get a chance.
How did you hear about us?
Wouldn't you like to know?:)

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Greg Chudecke

Secret Game Prototype

Working on a new game prototype using Unity. So far I am impressed. Details to come in time ;)

Posted on February 7, 2010 at 11:30am — 4 Comments

Greg Chudecke

Interesting

Well ideas are percolating.. I apologize for the long bought of no updates but it is the holidays and there is snow about. I have a feeling this new year is going to bring lots of exciting changes and challenges of course :).

Cheers,
Greg

Posted on December 14, 2009 at 3:11pm —

Greg Chudecke

The New Indie is AAA

Well it has been a crazy few weeks. After talking to quite a few people and showing our game off it has become apparent that we missed the bar for polish and presentation.

Even though it exceeds the polish of a lot of indie games it is not enough to market the game. 3 years ago we would have been fine but now our game must go head to head with AAA titles made by major publishers.

Our plan all along was to release this game and then build the next in the series upgrading the graphics, polish an… Continue

Posted on December 2, 2009 at 12:45pm — 1 Comment

Greg Chudecke

Happy Thanksgiving!

Not much to share yet but i'll be sharing more soon. Enjoy the holiday!

Cheers,
Greg

Posted on November 23, 2009 at 4:52pm —

Greg Chudecke

Things

Things are in progress and hectic lately. I'll be posting another update soon.

-Greg

Posted on November 18, 2009 at 2:24pm —

Comment Wall (52 comments)

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At 4:04pm on August 21, 2009, Oscar Lain said…
Hi, yes, im planning on video in aug 30. Have to finish particle system till then. =)
At 6:45pm on August 20, 2009, Oscar Lain said…
Thanks for tip about packing.

One thing - i made simple experiment application and it seems that i get a lot less error if i multiply by 64 not 100. Also by 0.999 not 0.8

If your familiar with XNA i can send you that test project.

inline half PackFloat16bit2(half2 src)
{
return floor(src.x * 64.0f)+(src.y*0.999f);
}

inline float2 UnPackFloat16bit2(half src)
{
float2 o;
float fracSrc = frac(src);
o.y = fracSrc * 1.001001f;
o.x = (src-fracSrc)/64.0f;
return o;
}
At 10:15pm on August 14, 2009, Edmund Dubois said…
thanks for welcoming me to the community (and yeah I know it took me a while to get back to you on it). I do indeed have a portfolio online, it's part of the wordpress blog I use as my website (http://edubois.wordpress.com/portfolio)
At 9:33pm on July 25, 2009, Carmen Ito said…
Its a "Cow Tipping" game for two players LOL (may add an AI player later) Select a cow to tip over and all surrounding cows will be tipped as well. However if an adjacent cow is already tipped, it is untipped. Each player has a counter of cows they have to tip. -1 for each cow tipped and +1 for each cow untipped. First player counter to reach 0 wins the level. For a single Zune, players have to take turns where you can tip as many cows within a time limit for each round. For network Zunes (or when there is an AI player), both players can play at the same time. It is very simple so both adults and kids should enjoy it. Partners, kids and for parents to play their kids.
At 7:34am on July 25, 2009, Carmen Ito said…
At 3:46am on July 25, 2009, Carmen Ito said…Hi Greg! thx for the welcome! Yes I have both an xbox and a zune that i am writing some games for in my free time which i did have much of before I changed jobs just a few weeks ago. would luv to be able to make some money so i can do less work and spend more time writing games. with my current schedule i can get one or two games out by the end of august. i have some pics here of some zune stuff im working on (and also my pixel sprites and fonts).

i luv all candies! but i had to give them up for a while :-( when i got a case of gastric ulcer two months ago and now i dont have the same cravings for them as i did before but i bet there is a piece of candy out there that will change my mind soon enuff :-) anyway thx for sharing information about ur game with us, it is an inspiration for me to work on my games.
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At 1:40am on July 22, 2009, Sukhpreet Kaur said…
Hello Greg,

Nice meeting you here on this network. Well Mario and Super Mario are my all time favorite games.

Sure.. I will invite my friends to this network :)

Regards,
Sukhpreet
At 6:04pm on June 17, 2009, Brandon Cooper said…
Hi Greg. Sorry for the late reply. I'm not taking any classes for level design, basically having to self-teach myself as I go. It'd been rewarding so far and I'm working on a Left 4 Dead campaign with a good friend right now.

My son is 2...and already a gamer! Kids are great.

Keep doing what you are doing man. I want to see you become a success.
At 4:08pm on June 6, 2009, Chris Walter said…
Hey Greg, cheers for the comment!

I'm more focussed around Design but my course also covers Art as well (Concept and Modelling) so I dabble in both of those areas.
University of Teesside is actually based up in Middlesbrough, I think Oxford is a bit too high-class to try Video Games Dev courses ;) but the curriculum covers general art and design skills, with a few industry focuses on Design pipelines and Art related budgets (polygon counts and whatnot) - I've only just finished my first year which was quite broad and the second year is a bit more focussed on particular areas of design and art.

My blog is currently down because I've not really had time to work on it since March-ish, but when I get out of my current hectic schedule I'll be working on it and I'll let people know the link then :)
At 1:11am on June 3, 2009, Simon said…
Hi Greg,
Thanks for welcoming me to your ning group!
I had a poke around to see what your game in development is about. Looks like a combination of Monopoly and Talisman (?) Still not sure about the whole slot machine combat system, though. It's definitely different!
At 5:27am on June 2, 2009, Jennifer Adkins said…
Hey, yeah I draw cartoonish stuff, a lot of the time its vectors. You can check out my page on facebook: http://www.facebook.com/pages/Jennifer-Adkins/54421387937 I'm decent in flash too. Thanks for inviting me over here and yes I'll spread the word.
 
 

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