I am pleased to announced the initial, alpha release of
CrazySpace v0.1
CrazySpace v0.1
By: Jason Cook
1.Introduction
2.Requirements
3.Controls
4.Credits
5.Contact Info
1. Introduction
CrazySpace is a game I developed as an educational exercise for myself. It is a classic space shooter where the player pilots a ship that must destroy all the bad guys. It is also customizable and allows you to add new levels and graphics to the game. This is the first release of CrazySpace. Although it is basically in an alpha stage, it is fully playable. Depending on the response I receive from players as well as the length of time this game interests me as a development project, I will continue its development.
2. Requirements
CrazySpace requires a minimum of the Microsoft .Net Framework v3.5 (which can be found
here ). Also please make sure the hotfix for .Net 3.5 SP1 is installed as well (
here ). Obviously an operating system supporting that framework (Microsoft Windows 98, ME, XP, Vista, etc.) is required. Since I do not have an installer packaging for this game yet, you will have to install the framework separately (If you have Vista, you aleady have .Net 3.5 so ensure that you have the latest windows updates).
3. Controls
While in the game, you can use the following controls:
Up Arrow - moves your ship forward
Left Arrow - turns left
Right Arrow - turns right
Spacebar - fires gun (holding down the spacebar isn't recommended... you'll see why)
ESC - brings up the "Return To Menu" dialog screen.
4. Credits
This game utilizes the Physics2D.Net physics engine developed by Jono Porter (http://physics2d.googlepages.com/)
5. Contact Info
Email: buttcrumbs @ at @ gmail.com (no joke, thats my real email address).
***Please prefix the subject line with "CrazySpace " so that I have some vague idea what you are talking about in your email.
You need to be a member of Caffeinated Games to add comments!
Join Caffeinated Games