Caffeinated Games

An Indie Game Company, a Community, a Blog

Greg Chudecke

Physics: In The Beginning There Were Cubes.

I've been working on integrating physics into the game engine. Here you can see a short video of physics running in the editor. In the video I am dropping cubes which are rigid bodies.

Why would you need physics in a board game you ask?

Well I'm not going to give away all my secrets. I am using the Tokamak physics

Rating: 5/5 stars
Views: 324

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